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Pyramid Sandboard Sprint
Pyramid Sandboard Sprint is a Three.js scene from a prompt collected by petergpt (collection) (original author unknown); 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.
- Original prompt
- petergpt (collection) · GitHub · collected; original author unknown
- Model
- Claude Opus 5.5
- Rebuild date
- 2026-11-08
- Known limits
- The chase camera passes close to the finish-arch pillar, which briefly fills the left edge of the frame.
- Open demo
- Open demo, then press Run
Saving the HTML?
Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.
Preview or live?
Rebuild receipt
01 Single file runs
Simplified: Sandboard physics are an arcade model on an analytic heightfield with no jumps or collisions, and the rider is a primitive figure. The demo is an autopilot that runs the course until you press an arrow key or tap.
Checks
Known issue: The chase camera passes close to the finish-arch pillar, which briefly fills the left edge of the frame.
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Remix lineage
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Pyramid Sandboard Sprintpetergpt (collection) · 3D browser gamesChild cards and external remixes
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Source & credit
- Collected by
- petergpt (collection) · original author unknown
- Original post
- github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-40
- Fetched
- 2026-11-08
- Licence
- Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
- Evidence
- Collected by petergpt (collection); the original author is unknown. Shown with a link back. The rebuild code is 3dmotion’s own
- Machine-readable
- e/pyramid-sandboard-sprint.md · index.json
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