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Canal Speedboat Run
Canal Speedboat Run is a Three.js scene from a prompt collected by petergpt (collection) (original author unknown); 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.
- Original prompt
- petergpt (collection) · GitHub · collected; original author unknown
- Model
- Claude Opus 5.5
- Rebuild date
- 2026-11-08
- Known limits
- The boat and rower are blocky primitives, which look toy-like next to the detailed canal.
- Open demo
- Open demo, then press Run
Saving the HTML?
Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.
Preview or live?
Rebuild receipt
01 Single file runs
Simplified: Water reflections are faked inside the water shader (sky, a wall colour per house and bridge outlines, no real mirror pass), so boats, poles and windows never show in the water. Buildings are boxes with procedurally painted facades, and the boat slides along the walls instead of crashing.
Checks
Known issue: The boat and rower are blocky primitives, which look toy-like next to the detailed canal.
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- Creator prompt
Remix lineage
Submit a remixThis card
Canal Speedboat Runpetergpt (collection) · 3D browser gamesChild cards and external remixes
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Source & credit
- Collected by
- petergpt (collection) · original author unknown
- Original post
- github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-39
- Fetched
- 2026-11-08
- Licence
- Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
- Evidence
- Collected by petergpt (collection); the original author is unknown. Shown with a link back. The rebuild code is 3dmotion’s own
- Machine-readable
- e/canal-speedboat-run.md · index.json
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