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Canal Speedboat Run

Canal Speedboat Run is a Three.js scene from a prompt collected by petergpt (collection) (original author unknown); 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.

Verified rebuildRebuild code · MITThree.js CDN · r170Auto · Keyboard
Recorded preview
Original prompt
petergpt (collection) · GitHub · collected; original author unknown
Model
Claude Opus 5.5
Rebuild date
2026-11-08
Known limits
The boat and rower are blocky primitives, which look toy-like next to the detailed canal.
Open demo
Open demo, then press Run
Saving the HTML?

Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.

Preview or live?Recorded preview is a captured loop. Run opens the real HTML in an isolated live sandbox.

Rebuild receipt

01 Single file runs

Claude Opus 5.5 · Claude Code · 2026-11-08 · 3 fix rounds

Simplified: Water reflections are faked inside the water shader (sky, a wall colour per house and bridge outlines, no real mirror pass), so boats, poles and windows never show in the water. Buildings are boxes with procedurally painted facades, and the boat slides along the walls instead of crashing.

Checks

Known issue: The boat and rower are blocky primitives, which look toy-like next to the detailed canal.

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This card

Canal Speedboat Runpetergpt (collection) · 3D browser games

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Source & credit

Collected by
petergpt (collection) · original author unknown
Original post
github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-39
Fetched
2026-11-08
Licence
Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
Evidence
Collected by petergpt (collection); the original author is unknown. Shown with a link back. The rebuild code is 3dmotion’s own
Machine-readable
e/canal-speedboat-run.md · index.json

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