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Walk Through a Timber House

Walk Through a Timber House is a Three.js scene from @MengTo’s prompt; 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-09.

Verified rebuildRebuild code · MITThree.js CDN · r170Scroll · Keyboard
Recorded preview
Original prompt
@MengTo · GitHub
Model
Claude Opus 5.5
Rebuild date
2026-11-09
Known limits
Trees and shrubs are rounded low-poly blobs, and in winter the white shrub mounds read as plain lumps instead of snow-covered plants.
Open demo
Open demo, then press Run
Saving the HTML?

Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.

Preview or live?Recorded preview is a captured loop. Run opens the real HTML in an isolated live sandbox.

Rebuild receipt

01 Single file runs

Claude Opus 5.5 · Claude Code · 2026-11-09 · 5 fix rounds

Simplified: Only the 3D walk is built: the editorial sections (materials close-up, exploded joinery, gardens/rooms articles, inquiry form), sound and WebP photography are left out. The pond 'reflection' is a sky/fresnel shader, not a mirror render.

Checks

Known issue: Trees and shrubs are rounded low-poly blobs, and in winter the white shrub mounds read as plain lumps instead of snow-covered plants.

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Walk Through a Timber House@MengTo · Cinematic animations

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Source & credit

Author
@MengTo
Original post
github.com/MengTo/seijaku/blob/HEAD/PROMPT.md
Live demo or gallery
mengto.github.io/seijaku/
Fetched
2026-11-08
Licence
Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
Evidence
Prompt shared publicly by @MengTo; shown with credit and a link back. The rebuild code is 3dmotion’s own
Machine-readable
e/walk-through-a-timber-house.md · index.json

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