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Voxel Plateau of Pyramids

Voxel Plateau of Pyramids is a Three.js scene from a prompt collected by petergpt (collection) (original author unknown); 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-09.

Verified rebuildRebuild code · MITThree.js CDN · r170Interaction: Pointer
Recorded preview
Original prompt
petergpt (collection) · GitHub · collected; original author unknown
Model
Claude Opus 5.5
Rebuild date
2026-11-09
Known limits
The Sphinx face is a coarse voxel mask that reads cartoonish when the tour passes close.
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Open demo, then press Run
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Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.

Preview or live?Recorded preview is a captured loop. Run opens the real HTML in an isolated live sandbox.

Rebuild receipt

01 Single file runs

Claude Opus 5.5 · Claude Code · 2026-11-09 · 8 fix rounds

Simplified: Pyramids are stepped shells with a smoothed face normal rather than true voxels, and the Nile's pyramid reflection is an analytic ray test in the water shader, not a mirror render. Torches light only the temples, not the whole plateau.

Checks

Known issue: The Sphinx face is a coarse voxel mask that reads cartoonish when the tour passes close.

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This card

Voxel Plateau of Pyramidspetergpt (collection) · Dioramas & voxel scenes

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Source & credit

Collected by
petergpt (collection) · original author unknown
Original post
github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-17
Fetched
2026-11-08
Licence
Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
Evidence
Collected by petergpt (collection); the original author is unknown. Shown with a link back. The rebuild code is 3dmotion’s own
Machine-readable
e/voxel-plateau-of-pyramids.md · index.json

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