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SDF Blend-Shell Creatures
SDF Blend-Shell Creatures is a Three.js scene from u/AntiqueFeedback7447 (Reddit)’s prompt; 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.
- Original prompt
- u/AntiqueFeedback7447 (Reddit) · GitHub
- Model
- Claude Opus 5.5
- Rebuild date
- 2026-11-08
- Known limits
- The flyer is mostly seen from behind in the loop and its three-capsule wings read as paddles more than wings.
- Open demo
- Open demo, then press Run
Saving the HTML?
Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.
Preview or live?
Rebuild receipt
01 Single file runs
Simplified: Five hand-authored body plans stand in for an AI character generator, and 'ragdoll' is procedural IK with squash/stretch, not physics. Each body is a per-creature raymarched SDF shell rather than a baked mobile mesh, with blob shadows only.
Checks
Known issue: The flyer is mostly seen from behind in the loop and its three-capsule wings read as paddles more than wings.
More shaders & backgrounds
See all- Creator prompt
- Creator prompt
Remix lineage
Submit a remixThis card
SDF Blend-Shell Creaturesu/AntiqueFeedback7447 (Reddit) · Shaders & backgroundsChild cards and external remixes
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Source & credit
- Author
- u/AntiqueFeedback7447 (Reddit)
- Original post
- github.com/ArchAstro/realtime-graphics/tree/HEAD/prompts/06-sdf-blend-shell-creatures
- Fetched
- 2026-11-02
- Licence
- Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
- Evidence
- Prompt shared publicly by u/AntiqueFeedback7447 (Reddit); shown with credit and a link back. The rebuild code is 3dmotion’s own
- Machine-readable
- e/sdf-blend-shell-creatures.md · index.json
Are you the author and want this changed or taken down? Use the takedown route or write to takedown@3dmotion.io. We aim to act within 48 hours.