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SDF Blend-Shell Creatures

SDF Blend-Shell Creatures is a Three.js scene from u/AntiqueFeedback7447 (Reddit)’s prompt; 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.

Verified rebuildRebuild code · MITThree.js CDN · r170Interaction: Drag
Recorded preview
Original prompt
u/AntiqueFeedback7447 (Reddit) · GitHub
Model
Claude Opus 5.5
Rebuild date
2026-11-08
Known limits
The flyer is mostly seen from behind in the loop and its three-capsule wings read as paddles more than wings.
Open demo
Open demo, then press Run
Saving the HTML?

Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.

Preview or live?Recorded preview is a captured loop. Run opens the real HTML in an isolated live sandbox.

Rebuild receipt

01 Single file runs

Claude Opus 5.5 · Claude Code · 2026-11-08 · 4 fix rounds

Simplified: Five hand-authored body plans stand in for an AI character generator, and 'ragdoll' is procedural IK with squash/stretch, not physics. Each body is a per-creature raymarched SDF shell rather than a baked mobile mesh, with blob shadows only.

Checks

Known issue: The flyer is mostly seen from behind in the loop and its three-capsule wings read as paddles more than wings.

See all
  • Creator prompt
  • Creator prompt

    Living Ink and Oil World

    collection · petergptThree.js

Remix lineage

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This card

SDF Blend-Shell Creaturesu/AntiqueFeedback7447 (Reddit) · Shaders & backgrounds

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Source & credit

Author
u/AntiqueFeedback7447 (Reddit)
Original post
github.com/ArchAstro/realtime-graphics/tree/HEAD/prompts/06-sdf-blend-shell-creatures
Fetched
2026-11-02
Licence
Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
Evidence
Prompt shared publicly by u/AntiqueFeedback7447 (Reddit); shown with credit and a link back. The rebuild code is 3dmotion’s own
Machine-readable
e/sdf-blend-shell-creatures.md · index.json

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