# SDF Blend-Shell Creatures

- Author: u/AntiqueFeedback7447 (Reddit)
- Card: Verified rebuild
- Theme: Shaders & backgrounds
- Stack: Three.js CDN · three@0.170.0
- Interaction: Drag
- Licence: prompt is a credited link (Shared publicly by the author; full text with credit, removed on request); rebuild code MIT
- Verified: 2026-11-08
- Original post: https://github.com/ArchAstro/realtime-graphics/tree/HEAD/prompts/06-sdf-blend-shell-creatures

## Original prompt

```text
Build with Three.js and explore a new procedurally generated 3D character style — ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish — "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
```

Known issue: The flyer is mostly seen from behind in the loop and its three-capsule wings read as paddles more than wings.

Prompt by u/AntiqueFeedback7447 (Reddit) (https://github.com/ArchAstro/realtime-graphics/tree/HEAD/prompts/06-sdf-blend-shell-creatures) via 3dmotion.io/e/sdf-blend-shell-creatures
