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All effects Cinematic animations Roadster in Orbit Stunt Film Roadster in Orbit Stunt Film Roadster in Orbit Stunt Film is a published Three.js prompt by @alwayspriyesh. It has source credit and no verified 3dmotion rebuild.
by @alwayspriyesh on X · 2026-10-23
Author preview · no on-site rebuild Original prompt @alwayspriyesh · X Rebuild status No verified 3dmotion rebuild. Open demo No live demo linked here. Prompt by @alwayspriyesh. Copies include source credit.
Original prompt Free · 3,528 characters Build a realistic, cinematic 3D animation recreating Tesla's iconic Roadster stunt demonstration. Deliver the complete experience as a single HTML file that runs directly in a web browser. Scene and track Create a futuristic test arena…
Show full promptBuild a realistic, cinematic 3D animation recreating Tesla's iconic Roadster stunt demonstration. Deliver the complete experience as a single HTML file that runs directly in a web browser.
Scene and track
Create a futuristic test arena with a giant semicircular, inverted-U-shaped stunt track. The track must have a smooth, continuous curved surface that the car can drive up, over the top, and down the opposite side.
Use a recognizable Tesla Roadster with realistic sports-car proportions, a detailed body, four wheels, visible underbody, and appropriate materials and lighting.
Use a cinematic camera that clearly shows the entire stunt, including the track, the car's orientation, the thrusters, and the landing.
Stunt sequence
The Roadster accelerates toward the track and drives up the curved incline, with its wheels following the track surface.
As it reaches the top of the semicircular track, the car becomes fully inverted. Its roof must face the ground, and its underbody must face the sky. Do not confuse the car's direction of travel with its orientation.
The car continues around the curve and transitions into a controlled descent. It must rotate continuously through the full 360-degree maneuver, with no sudden flips, snapping, teleportation, or camera cuts hiding the movement.
As the car leaves the track and descends toward the landing area, activate downward-facing rocket thrusters beneath the vehicle. Show visible exhaust, light, and appropriate particle effects.
The thrusters must visibly slow the car's downward velocity, allowing it to land upright with its roof facing the sky and all four wheels facing the ground. The car must not land upside down or nose-first.
On touchdown, show believable suspension compression, a small rebound, and the car settling stably on its wheels.
Animation and technical requirements
Implement the entire scene in actual 3D using Three.js or another suitable browser-based 3D approach.
Animate the car's position and rotation continuously and deliberately. Its orientation must match the track throughout the climb, inversion, descent, and final landing.
Make the motion smooth and visually convincing, with appropriate acceleration, momentum, gravity, rotation, and thruster-assisted deceleration.
Use a fixed, deterministic animation sequence so the stunt plays consistently every time. Do not rely on random motion or user interaction to complete the stunt.
Include functional Play, Pause, and Replay controls, plus a loading state if needed.
Make the layout responsive and ensure the scene fits the viewport without clipping essential parts of the stunt.
Handle animation timing, rendering, resizing, and cleanup correctly. Avoid console errors, missing assets, broken imports, and performance problems.
Delivery constraints
Return the complete, runnable HTML source in one file, including all HTML, CSS, and JavaScript.
If external libraries are used, load them correctly and document any required internet connection. Do not reference separate local files that are not provided.
Do not deliver pseudocode, a static mockup, a video, or an explanation instead of the working implementation.
Do not fake the stunt with camera cuts, disappearing geometry, teleportation, or abrupt orientation changes.
Prioritize accurate car orientation, a clearly visible semicircular track, a continuous full rotation, and a convincing thruster-assisted upright landing. The final result should feel like a polished Tesla technology demonstration, not a generic racing game. Prompt by @alwayspriyesh , posted on X on 2026-10-23. x.com/alwayspriyesh/status/2113642679682977905 . Copies include this credit. Original prompt, credited Rebuilt by 3dmotion · 2026-11-08
collection · petergpt Open, then Run
Original prompt, credited Rebuilt by 3dmotion · 2026-11-09
collection · petergpt Open, then Run
Original prompt, credited Rebuilt by 3dmotion · 2026-11-08
collection · petergpt Open, then Run
Original prompt, credited Rebuilt by 3dmotion · 2026-11-09
collection · petergpt Open, then Run
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