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All effects Explorable worlds Alpine Lake from Reference Photos Alpine Lake from Reference Photos Alpine Lake from Reference Photos is a published web 3D prompt by @LexnLin. It has source credit and no verified 3dmotion rebuild.
by @LexnLin on X · 2026-10-20
Author preview · no on-site rebuild Original prompt @LexnLin · X Rebuild status No verified 3dmotion rebuild. Open demo No live demo linked here. Prompt by @LexnLin. Copies include source credit.
Original prompt Free · 2,530 characters Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it. The task has two parts: 1. Build the 3D environment. 2. Make a…
Show full promptRecreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it.
The task has two parts:
1. Build the 3D environment.
2. Make a cinematic one minute video that showcases the world, and render it.
The environment:
- Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do.
- Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too.
- Water: get the water right. The colors, the physics, everything should look perfect.
- Trees: they can't look fake. Give them much better textures and make the forest denser.
- Mountains: better textures and a better vibe.
- Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain.
- Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots.
- In the end it should look like a real place to the human eye.
The video:
- Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video.
- Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view.
- Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow.
- Sound: calm nature sounds and epic background music. The music has to be really good.
- Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer.
How to work:
- I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time.
- Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away.
- Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render.
- Don't stop until it's really done and really good.
If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook. Prompt by @LexnLin , posted on X on 2026-10-20. x.com/LexnLin/status/2112560562609803311 . Copies include this credit. Original prompt, credited Rebuilt by 3dmotion · 2026-11-09
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