# Alpine Lake from Reference Photos

- Author: @LexnLin
- Card: Creator prompt
- Theme: Explorable worlds
- Stack: Not rebuilt
- Interaction: Auto
- Licence: Credited link (Shared publicly by the author; full text with credit, removed on request)
- Verified: not yet
- Original post: https://x.com/LexnLin/status/2112560562609803311

## Original prompt

```text
Recreate the environment in these 10 reference images in 3D, using only code. No assets, no textures. It's a big environment: a lake with mountains and forest around it.

The task has two parts:
1. Build the 3D environment.
2. Make a cinematic one minute video that showcases the world, and render it.

The environment:
- Make it look 99.9% like the reference images. Don't stop early because you think it's good enough. Iterate until you reach 99.9% similarity. It might take days, I know. There's a lot to do.
- Colors: 100% clean, the best colors. Compare your colors with the colors in the images. Most of the time the colors come out wrong and a bit too grey, and coloring is one of the most important things. Light and shadows have to match too.
- Water: get the water right. The colors, the physics, everything should look perfect.
- Trees: they can't look fake. Give them much better textures and make the forest denser.
- Mountains: better textures and a better vibe.
- Rocks and terrain: good rock textures and a lot more detail in the small stones and the terrain.
- Distance: render everything. Don't render the trees only half of the distance. Trees far away need detail too, also in the half-wide shots.
- In the end it should look like a real place to the human eye.

The video:
- Cinematic, like a drone-filmed movie. That's only a comparison: no drone UI, no drone noises, just a clean video.
- Start with a really good scene and show the best stuff first. Then slowly show more and more: for example, you're behind a rock and can only see a bit, then the camera flies up and you see a really nice view.
- Every six or seven seconds, switch to a different place. Sometimes fast, sometimes slow.
- Sound: calm nature sounds and epic background music. The music has to be really good.
- Output: high resolution and ultra-wide, so you can see the trees on the other side as well. Clean and not buggy. Keep full quality, even if it takes longer.

How to work:
- I don't have a strong GPU, so keep that in mind. You can use my GPU, on CPU it would take a lot of time.
- Work in rounds and send me screenshots after each round, without pausing. If it still needs improvement to reach 99%, start the next round right away.
- Don't start the final video before everything is really good. Send me the screenshots first, wait for my approval, and only then render.
- Don't stop until it's really done and really good.

If you have questions, ask me now. Otherwise, build as long as you can and make it awesome. Go and cook.
```

Not rebuilt by 3dmotion yet. Credit stays with @LexnLin.

Prompt by @LexnLin (https://x.com/LexnLin/status/2112560562609803311) via 3dmotion.io/e/alpine-lake-from-reference-photos
