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All effects Jelly & soft-body Slime Time: Pokeable Slime Dome Slime Time: Pokeable Slime Dome Slime Time: Pokeable Slime Dome is a published Three.js prompt by @bluumik. It has source credit and no verified 3dmotion rebuild.
by @bluumik on X · 2026-10-26
Author preview · no on-site rebuild Original prompt @bluumik · X Rebuild status No verified 3dmotion rebuild. Open demo No live demo linked here. Prompt by @bluumik. Copies include source credit.
Original prompt Free · 2,451 characters PROMT- Build a single-file interactive 3D web experience called "Slime Time." using Three.js (WebGL), all procedural, zero external assets. A glossy dome of slime sits on a round plate, and the user can grab, stretch, poke and plop it with…
Show full promptPROMT- Build a single-file interactive 3D web experience called "Slime Time." using Three.js (WebGL), all procedural, zero external assets. A glossy dome of slime sits on a round plate, and the user can grab, stretch, poke and plop it with satisfying soft-body physics.
LOOK AND FEEL
- Dark charcoal background with a soft colored glow behind the plate that matches the current slime color.
- Serif title "Slime Time." top left with a small italic hint under it: "Grab it, stretch it, poke it, plop it."
- A large round glass plate with a thick glossy white rim, seen from a three-quarter top view, with a soft shadow.
- Small refined UI. Quiet luxury with a playful core.
THE SLIME
- A dome-shaped blob of translucent slime resting on a smaller raised pedestal in the center of the plate.
- Material: glossy, semi-transparent, with soft refraction, internal bubbles and faint speckles, subsurface glow and a bright specular highlight.
- Slime colors: green, pink, blue, purple, yellow and mint. Switching one smoothly tints the slime and the ambient room glow.
SLIME PHYSICS
- A soft-body mesh (spring or position-based dynamics) so the whole blob stretches, sags, pools and wobbles.
- Click and drag any point to grab and pull a string of slime. It thins out, stays stuck to the plate and snaps back when released.
- Click or tap to poke a dent, with ripples spreading across the surface.
- "Plop it" lifts the whole blob and drops it back onto the plate so it splashes outward, spreads and slowly reforms into a dome.
- A jiggle slider controls stiffness and damping, from tight and bouncy to loose and gooey.
- Slime leaves a faint wet sheen trail on the plate where it has been dragged.
CONTROLS
- A large green pill button "Plop it" (also Space bar).
- Color swatches along the bottom left.
- Top right buttons: "Room view" (wider camera) and "Settings".
- Settings panel: jiggle slider, auto-rotate toggle, sound on or off.
- Keyboard: Space to plop, R to reset, 1 to 6 to switch colors.
SOUND AND POLISH
- Wet squelches, stretchy creaks and soft plops synthesized with WebAudio (no files), pitch and volume tied to stretch speed and impact.
- 60 fps, adaptive pixel ratio, filmic tone mapping, gentle bloom on highlights, soft contact shadows on the plate.
- Smooth camera orbit with inertia and an optional gentle auto-rotate.
- Works on desktop and mobile touch. Clean, commented code in one HTML file with constants grouped at the top. Prompt by @bluumik , posted on X on 2026-10-26. x.com/bluumik/status/2114676005436535002 . Copies include this credit. A Verified card includes a receipt and a pinned single-file rebuild you can run here. Recorded limitations explain what the rebuild changes or leaves out.