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Medieval Village at Dusk
Medieval Village at Dusk is a Three.js scene from victorsodre’s prompt; 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.
- Original prompt
- victorsodre · GitHub
- Model
- Claude Opus 5.5
- Rebuild date
- 2026-11-08
- Known limits
- Villagers are featureless capsules and trees are lumpy low-poly blobs, which shows in close-ups.
- Open demo
- Open demo, then press Run
Saving the HTML?
Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.
Preview or live?
Rebuild receipt
01 Single file runs
Simplified: Shadows use one 2048 map instead of 4K, and the plants are about 54k instanced pieces rather than millions. Villagers are capsule figures on fixed routes, the lake is a half-res mirror reflection with no refraction, and the relief comes from canvas bump maps, not true normal maps.
Checks
Known issue: Villagers are featureless capsules and trees are lumpy low-poly blobs, which shows in close-ups.
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Remix lineage
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Medieval Village at Duskvictorsodre · Cities & architectureChild cards and external remixes
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Feedback
Source & credit
- Author
- victorsodre
- Original post
- github.com/victorsodre/threejs-bench/blob/HEAD/PROMPT.md
- Live demo or gallery
- victorsodre.github.io/threejs-bench/claude/
- Fetched
- 2026-11-08
- Licence
- Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
- Evidence
- Prompt shared publicly by victorsodre; shown with credit and a link back. The rebuild code is 3dmotion’s own
- Machine-readable
- e/medieval-village-at-dusk.md · index.json
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