Reduce motion is on · previews stay still

Drifting Jellyfish Lake

Drifting Jellyfish Lake is a Three.js scene from a prompt collected by petergpt (collection) (original author unknown); 3dmotion rebuilt it with Claude Opus 5.5 on 2026-11-08.

Verified rebuildRebuild code · MITThree.js CDN · r170Interaction: Pointer
Recorded preview
Original prompt
petergpt (collection) · GitHub · collected; original author unknown
Model
Claude Opus 5.5
Rebuild date
2026-11-08
Known limits
The lake-edge view is darker and sparser than the bloom views, and a few of the nearest roots still read as single dark strokes.
Open demo
Open demo, then press Run
Saving the HTML?

Running here stays free. A saved rebuild uses three@0.170.0: keep ../vendor/three-r170.min.js beside it at that relative path, or allow a network connection for the CDN fallback.

Preview or live?Recorded preview is a captured loop. Run opens the real HTML in an isolated live sandbox.

Rebuild receipt

01 Single file runs

Claude Opus 5.5 · Claude Code · 2026-11-08 · 4 fix rounds

Simplified: "Millions" of jellyfish is about 326,000 bells and haze motes at default quality (about 938,000 on High), plus soft cloud sprites. Near-bell translucency is a refracted water lookup, and the jungle above exists only as a shader in Snell's window.

Checks

Known issue: The lake-edge view is darker and sparser than the bloom views, and a few of the nearest roots still read as single dark strokes.

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Drifting Jellyfish Lakepetergpt (collection) · Water & sky

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Source & credit

Collected by
petergpt (collection) · original author unknown
Original post
github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-57
Fetched
2026-11-08
Licence
Prompt: credited link (Shared publicly by the author; full text with credit, removed on request). Rebuild code: MIT
Evidence
Collected by petergpt (collection); the original author is unknown. Shown with a link back. The rebuild code is 3dmotion’s own
Machine-readable
e/drifting-jellyfish-lake.md · index.json

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