# Pastel Beachfront Hotels

- Author: StarKnightt
- Card: Creator prompt
- Theme: Cities & architecture
- Stack: Not rebuilt
- Interaction: Pointer
- Licence: Credited link (Shared publicly by the author; full text with credit, removed on request)
- Verified: not yet
- Original post: https://github.com/StarKnightt/ocean-drive/blob/HEAD/PROMPT.md

## Original prompt

```text
build ocean drive in miami beach at sunrise golden hour, walkable in first person in the browser with three.js.

the scene: one block of the street. pastel art deco hotels in pink, mint, lemon and lavender, with rounded corners, eyebrow ledges and porthole windows. the sun is just above the atlantic, lighting the hotel fronts warm gold. palm trees along the sidewalk throw long shadows across the road. a convertible parked at the curb. across the street: the park, white sand, a colorful lifeguard tower, and a turquoise ocean with the sun sparkling on the water. light haze in the air. it must look like real travel photography, not a game.

the walk: WASD and mouse look. walk the sidewalk past the hotels, cross the street, walk onto the sand, climb the lifeguard tower steps, and walk down to the water, where the waves wash in around you. footsteps change between pavement, sand and wet sand.

sound: synthesize everything in code. waves, seagulls, wind in the palm fronds, a car passing slowly, soft music drifting from a hotel patio, footsteps on each surface.

skills: before writing any code, use github.com/cloudai-x/threejs-skills, github.com/dgreenheck/webgpu-claude-skill, github.com/majidmanzarpour/threejs-game-skills, and /find-skills threejs AAA game

/loop  the gauntlet below until the full scene passes:
1. pick the next unfinished system, in this order: sky and lighting, hotels, palms, street and car, beach and ocean, sound, walking. once all are done, the full scene together is the last system.
2. builder agent builds or fixes that system.
3. critic agent, a separate agent that has never read the code, takes screenshots from 5 fixed camera positions and compares them side by side against real sunrise photos of ocean drive and miami beach. it lists every specific thing that looks fake: wrong colors, flat materials, bad shadows, scale, repetition, missing detail. no "looks good" judgments, only comparisons to the real photos.
4. if the critic lists anything, the builder fixes it and the critic checks again. when the critic finds nothing it can point to that looks fake, mark that system done and move to the next one.
stop when the full scene passes.

rules:
- nothing downloaded: no models, textures, images or audio files. everything generated in code.
- no real hotel names, brand names or logos. make up the signs.
- nothing that references any video game.
- sequential agents only, never parallel. don't max out my CPU or GPU (RTX 4060). run test screenshots on my second screen.
- deploy to GitHub Pages and give me the live link.

i'm not gaming rn btw

---
```

Not rebuilt by 3dmotion yet. Credit stays with StarKnightt.

Prompt by StarKnightt (https://github.com/StarKnightt/ocean-drive/blob/HEAD/PROMPT.md) via 3dmotion.io/e/pastel-beachfront-hotels
