# Ocean From Surface to Abyss

- Author: @emollick
- Card: Creator prompt
- Theme: Water & sky
- Stack: Not rebuilt
- Interaction: Auto
- Licence: Credited link (Shared publicly by the author; full text with credit, removed on request)
- Verified: not yet
- Original post: https://github.com/wornoxgames/awesome-3d-prompts/blob/HEAD/docs/catalog.en.6.md#procedural-living-ocean-from-storm-surface-to-abyss-single-html-file

## Original prompt

```text
Build a single self-contained HTML file that renders a living ocean you can descend through. Start at a stormy, animated sea surface with rolling waves under heavy clouds, then let the viewer dive through named depth zones: sunlit coral ridges, open blue water, a continental slope, a pitch-black abyssal plain and a deep-sea garden with glowing creatures. Fade light and colour from bright teal to near black as depth increases. Populate each zone with procedurally simulated animals such as schools of fish, a humpback whale and drifting deep-sea organisms, each following simple behaviour rules like schooling, wandering and avoiding the camera. Add a minimal overlay with the zone title, a depth readout, a species info card and a settings panel for seed, lighting and surface options, plus URL parameters that restore a chosen site and seed. Done means the whole dive plays smoothly in a browser, the surface-to-abyss transition feels continuous and the animals visibly move on their own.
```

Not rebuilt by 3dmotion yet. Credit stays with @emollick.

Prompt by @emollick (https://github.com/wornoxgames/awesome-3d-prompts/blob/HEAD/docs/catalog.en.6.md#procedural-living-ocean-from-storm-surface-to-abyss-single-html-file) via 3dmotion.io/e/ocean-from-surface-to-abyss
