# Living Ink and Oil World

- Collected by: petergpt (collection) (original author unknown)
- Card: Creator prompt
- Theme: Shaders & backgrounds
- Stack: Not rebuilt
- Interaction: Drag
- Licence: Credited link (Shared publicly by the author; full text with credit, removed on request)
- Verified: not yet
- Original post: https://github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-62

## Original prompt

```text
Create the most visually luxurious Three.js ink-and-oil world possible: a real sheet of thick paper where black ink, iridescent oil and brush pressure physically generate a living 3D landscape. The first frame must be a macro spectacle: a giant brush has just dragged a stroke across fibrous paper, glossy black ink is spreading through capillaries, rainbow oil cells bloom and split on top, mountains rise from pigment ridges, tiny bridges and buildings emerge from calligraphic lines, droplets roll like boulders, and liquid color floods valleys in real time. This must not be a generic abstract shader, a flat ink drop, a screensaver swirl or a dark particle demo. It should feel like a painting becoming a world under the viewer's hands.

Push material detail aggressively: paper fibers, torn edges, absorbent halos, wet ridges, feathered ink, pigment granules, oil-film interference, bubbles, brush bristles, hairs dragging channels, glossy reflections, suspended dust, ink cliffs, paper valleys, miniature terrain, calligraphic roads, translucent color skins and tiny scale cues made from pigment, not generic fantasy props. Use shader-driven fluid motion, normal maps, displacement, reaction-diffusion-like oil patterns, instanced pigment grains, droplets, foam-like oil cells and procedural paper absorption. Black ink should feel heavy and alive; oil should feel luminous, unstable and slippery.

Make it an interactive material instrument. The user can drop ink, drag a brush, tilt the paper, adjust paper wetness, oil amount, pigment load, brush pressure and time. Streams should merge, branch, stain, bead, crawl uphill along fibers, dry into crust and reshape terrain. Camera modes: top-down painting, macro liquid-level, orbit through raised ink mountains, brush-follow, droplet chase and split-screen material cross-section. The default frame must already show a brushstroke world erupting from wet ink with rainbow oil moving across it. Keep it bright, tactile and hypnotic, with continuous visible motion from the first second.

Absolute ambition bar: do not satisfy this prompt with a symbolic miniature, a sparse diorama, a single hero object, a mostly static scene, a flat shader demo or a clever but thin approximation. The output should feel like a flagship benchmark scene for a frontier web agent: immediate first-frame impact, visible motion in at least five independent systems, inspectable micro-detail at close range, strong silhouettes at wide range, meaningful camera modes, responsive controls with obvious visual consequences, and performance-conscious implementation using instancing, merged geometry, LOD, shader effects and GPU-friendly particles. Prioritize dynamic spectacle and concrete construction over explanatory UI. If a feature is mentioned, make it visible, moving or inspectable.
```

Not rebuilt by 3dmotion yet. Collected by petergpt (collection); the original author is unknown.

Prompt collected by petergpt; original author unknown (https://github.com/petergpt/3d-prompt-collection/blob/HEAD/README.md#prompt-62) via 3dmotion.io/e/living-ink-and-oil-world
