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Z-fighting flicker

Striped flicker where two faces overlap, worse when the camera moves.

Cards that use this check

0 cards, 0 with it as the free first check

    About this collection

    Why it happens

    Coplanar geometry or a large far/near ratio leaves too little depth precision.

    Check / fix block

    Free
    Check: camera.near at least 0.1 and far/near at most 10000; separate coplanar faces with polygonOffset or 0.001+ of distance. A full turn shows no stripes.

    The library itself is public. On a card, the first check is free; the rest and the contact sheet are Pro.